- Tabletop RPG
- Each player plays a character within an imaginary world created and presented by the Referee.
- Fantasy archetypes and tropes set the foundation for the mechanics and content. Example setting describes an iron age culture, dangerously unreliable magic, and a diverse humanity to play, ranging from pygmies to ogres, from the mundane to the cursed.
- Classless Characters
- Levels of ability in four Talents - COMBAT, MAGIC, FAITH, and INFLUENCE - define a character's capabilities. Players control which Talents to improve.
- Dice Mechanics
- Success or failure at a challenging action is determined by rolling 2d10 and adding the most relevant stat. Additionlly each die is a different color. One is associated with the character's HUBRIS, the other with their FAITH. The higher of the two determines whether the gods interfere and how.